Ludo Rules
General Gameplay Rules:
1.MOVE OUT OF NEST
A takeoff will play when you roll a six. Rolling a six also gives you an extra turn to roll the dice.
2.PUNISHMENT OF ROLLING THREE CONSECUTIVE
You turn ends when you roll 3 sixes in one turn.
3.REWARD OF KILLING
Tokens of different colors can kill each other. You will get an EXTRA TURN to roll the dice if you kill a token.
4.SAFE SQUARES
Tokens at the starting squares and the star squares are protected and can not be killed.
5.MOVE TO THE ENDING TRACK
On the ending track, you can process only when the points is equal or is less than the distance from the end.
WIN THE GAME
6.Game Rankings
When the game is over, the more pieces that reach the finish, and the farther the pieces that haven't reached the finish are, the higher the rank.
Different gameplay victory conditions:
1.Quick
Victory is achieved with just one piece reaching the endpoint.
2.Classic
Victory requires all pieces to reach the endpoint.
3.Competitive
Victory is achieved with just one piece reaching the endpoint.
At the start of the game, there is already one piece at the starting point.
Only pieces that have eliminated other players' pieces can enter the ending track.
Prop Rules:
1.Golden Dice:
Guarantees a roll of 6.
2.Magnet:
Automatically moves forward 8 spaces until blocked by another piece.
3.Bomb:
Automatically bombs the target 8 spaces ahead, eliminating opponents to their base camp.